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Best GPU for Mistral Small 3.1 24B Locally

Real-time prices and hardware recommendations updated for August 2026.

24B
24B
dense

Mistral Small 3.1 24B is a dense model: all 24B parameters activate on every token, so generation speed is bound by how fast your card can stream the full weights.

To run Mistral Small 3.1 24B locally you need roughly 26.1 GB of VRAM at Q4_K_M quantization with a 128k token context. The best-value card that fits is the RTX PRO 4500 Blackwell (32 GB), which should generate around 11 tokens per second.

Adjust Context Length

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k tokens
8k
16k
32k
64k
128k
256k
Budget EntryQ3_K_M quant
10.3 GB
12.3 GB
Total VRAM:22.6 GB

Recommended Hardware

GeForce RTX 3090
415 tok/sprefill
8 tok/sgeneration
CAD 2199.99·24GB VRAM
View Card
RTX A5000
176 tok/sprefill
6 tok/sgeneration
CAD 3419.99·24GB VRAM
View Card
RTX PRO 4000 Blackwell
422 tok/sprefill
9 tok/sgeneration
CAD 4632.44·24GB VRAM
View Card
GeForce RTX 4090
564 tok/sprefill
11 tok/sgeneration
CAD 6137.99·24GB VRAM
View Card

The 128k context window generates ~12GB of KV cache. Combined with Q3 weights (~10GB), 24GB is the minimum practical entry point.

Balanced Sweet SpotQ4_K_M quant
13.8 GB
12.3 GB
Total VRAM:26.1 GB

Recommended Hardware

RTX PRO 4500 Blackwell
493 tok/sprefill
11 tok/sgeneration
CAD 5499.99·32GB VRAM
View Card
GeForce RTX 5090
1150 tok/sprefill
21 tok/sgeneration
CAD 5999·32GB VRAM
View Card
Radeon PRO W7800
286 tok/sprefill
4 tok/sgeneration
Out of Stock·32GB VRAM
View Card

Q4 weights (~14GB) plus 128k KV cache exceed 24GB. 32GB cards allow comfortable inference at the full context window.

Near LosslessQ8_0 quant
27.6 GB
12.3 GB
Total VRAM:39.9 GB

Recommended Hardware

RTX A6000
245 tok/sprefill
4 tok/sgeneration
CAD 6799.99·48GB VRAM
View Card
RTX PRO 5000 Blackwell
662 tok/sprefill
12 tok/sgeneration
CAD 11190.7·48GB VRAM
View Card
Radeon PRO W7900
388 tok/sprefill
5 tok/sgeneration
Out of Stock·48GB VRAM
View Card
RTX 6000 Ada Generation
729 tok/sprefill
7 tok/sgeneration
Out of Stock·48GB VRAM
View Card

Full Q8 precision at 128k context requires ~40GB. 48GB workstation cards deliver uncompromised quality at the full context window.

Other models with the same VRAM requirement

Because Mistral Small 3.1 24B's weights fit a 32 GB card, other models of a similar size run on the same GPU. Generation speed varies — mixture-of-experts models are faster, dense models slower — but any of these load in the same VRAM:

Codestral 22B22.2BQwen3.5-27B27BGemma 2 27B27.2BGemma 3 27B27.4B

Optimizing Setup for Mistral Small 3.1 24B

Quantization Recommendations

For daily coding and reasoning tasks, Q4_K_M (4-bit quantization) offers the best balance of quality and memory efficiency — it reduces memory requirements by over 70% with minimal quality loss compared to FP16. Q8 and higher presets preserve more fidelity at the cost of significantly higher VRAM usage, which may force layer offloading and hurt throughput.

Recommended Local Software

We recommend using Ollama as the primary runner for local inference due to its automated GPU model splitting and context cache optimizations. For advanced fine-tuning or quantization splits, llama.cpp with Flash Attention compiled natively provides the best granular control.

Running Mistral Small 3.1 24B locally — FAQ

How much VRAM do I need to run Mistral Small 3.1 24B?

At a 128k context with KV cache quantization on, Mistral Small 3.1 24B needs about 26.1 GB of VRAM at Q4_K_M — the quantization most people should use. Dropping to Q3_K_M brings that down to roughly 22.6 GB at some quality cost, while Q8_0 needs about 39.9 GB for the best quality this model can give.

What size graphics card does Mistral Small 3.1 24B fit on?

Mistral Small 3.1 24B needs about 26.1 GB at Q4_K_M, which is more than a single 24 GB consumer card provides. You need a workstation card, a multi-GPU setup, or a more aggressive quantization — otherwise layers spill into system RAM and generation slows dramatically.

Which quantization should I use for Mistral Small 3.1 24B?

Use Q4_K_M unless you have VRAM to spare. It needs about 26.1 GB and loses very little quality against full precision. Q8_0 needs about 39.9 GB for a quality gain most people cannot detect in everyday coding and chat. Spend spare VRAM on a longer context instead.

How does context length affect the VRAM Mistral Small 3.1 24B needs?

Model weights are fixed, but the KV cache grows linearly with context. For Mistral Small 3.1 24B at a 128k context the cache is about 12.3 GB; doubling to 256k takes it to roughly 24.6 GB. Turning KV cache quantization off doubles those figures again.

Can the same GPU run other models similar to Mistral Small 3.1 24B?

Yes. Mistral Small 3.1 24B needs about 26.1 GB at Q4_K_M, and any model whose weights fit the same card runs on it — including Codestral 22B (22.2B), Qwen3.5-27B (27B), Gemma 2 27B (27.2B), Gemma 3 27B (27.4B). The weights fit the same GPU; generation speed varies (mixture-of-experts models are faster, dense models slower).

How token speeds are estimated

Two metrics are shown per GPU: Read tok/s (how fast the model ingests your prompt) and Decode tok/s (how fast it streams tokens back). They model fundamentally different bottlenecks.

📖

Read (Prefill)

The prompt is processed in one parallel pass. This is compute-bound: it saturates the GPU's tensor cores.

read tok/s ≈ TFLOPS × readFactor × 400 ÷ activeParams

Decode (Generation)

Each new token requires loading the entire model's active weights from VRAM. This is memory-bandwidth-bound: the GPU stalls waiting for data, not computing.

decode tok/s ≈ bandwidth × decodeFactor ÷ (weights + kv_cache)

Weights = (activeParams × bits ÷ 8) × 1.15 overhead. KV cache per step = activeParams × multiplier × contextK.

Architecture utilization factors

Architecture
Decode
Read
Blackwell, Xe2
0.45
0.55
Ada Lovelace, RDNA 4, Battlemage
0.38
0.48
Ampere, Turing, RDNA 3, Xe-HPG
0.28
0.38
Volta, RDNA 1/2
0.2
0.25
Pre-tensor-core (Pascal, Maxwell, Kepler, GCN, Alchemist)
0.12
0.15

Left: decode factor — Right: read factor

Data sources

TFLOPS and memory bandwidth are read from the GPU database. When missing, bandwidth falls back to a hardcoded dictionary.

Limitations

These are analytical estimates, not benchmark results. Use them as a relative comparison, not an absolute performance guarantee.